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dbc/README.md
2026-03-13 13:34:07 -04:00

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# DBC Parser and Runtime Decode Module Documentation
## Overview
This module provides a minimal but extensible DBC parser and runtime decode foundation for the **FrameTap** project.
Its purpose is to:
- parse DBC files
- store parsed frame and signal metadata
- build a tree for future UI integration
- build a runtime-ready decode database
- decode live CAN frames
- decode CAN trace records using the same decoder
The implementation follows a simple and practical design:
- parser logic is separated from UI logic
- runtime decode structures are separated from tree structures
- Qt is not required at the parser or decoder level
- the same decode engine can be reused for live traffic and trace replay
This is **not a full production-grade DBC implementation yet**, but it is a strong architectural base.
---
## High-Level Architecture
The module is divided into two main paths.
### 1. Parse and UI path
Used for:
- browsing frames and signals
- later integration with Qt `Model/View`
- displaying metadata
Pipeline:
```text
DBC file
DbcParser
DbcDatabase
DbcTreeBuilder
TreeNode hierarchy
future Qt UI
```
### 2. Runtime decode path
Used for:
- live CAN decoding
- CAN trace decoding
- fast lookup by CAN ID
Pipeline:
```text
DBC file
DbcParser
DbcDatabase
DbcDecodeBuilder
DecodeDatabase
DbcDecoder
Decoded values
```
This separation is intentional.
The tree is useful for UI, but it is **not** the main data structure for runtime decoding.
---
## Why the Runtime Decode Layer Exists
A tree structure is convenient for browsing, but a runtime decoder needs something different:
- fast lookup by CAN ID
- direct access to signal decode definitions
- minimal overhead during repeated decoding
- the same logic for live frames and trace frames
Because of that, the design uses a dedicated runtime-ready structure:
- `DecodeDatabase`
- `DecodeFrame`
- `DecodeSignal`
This avoids forcing UI-oriented structures into a decode role they were not meant for.
---
## Module Layout
### Parsed DBC structures
Files:
- `signal_info.h`
- `frame_info.h`
- `dbc_database.h`
These store a readable representation of the parsed DBC file.
### UI tree structures
Files:
- `tree_node.h`
- `tree_node.cpp`
- `dbc_tree_builder.h`
- `dbc_tree_builder.cpp`
These convert parsed DBC content into a tree hierarchy suitable for UI and model/view usage later.
### Runtime decode structures
Files:
- `decode_database.h`
- `dbc_decode_builder.h`
- `dbc_decode_builder.cpp`
These convert parsed DBC content into a structure optimized for decoding.
### Runtime decoder
Files:
- `dbc_decoder.h`
- `dbc_decoder.cpp`
These perform actual decoding of raw CAN frames using `DecodeDatabase`.
### Parser
Files:
- `dbc_parser.h`
- `dbc_parser.cpp`
These parse the DBC file itself.
### Demo
File:
- `main.cpp`
Used as a small integration example.
---
## Parsed Data Structures
## `SignalInfo`
Represents one signal as parsed from the DBC file.
Fields:
- `name`
- `startBit`
- `length`
- `isLittleEndian`
- `isSigned`
- `factor`
- `offset`
- `minimum`
- `maximum`
- `unit`
- `receivers`
- `comment`
Notes:
- `receivers` is a list because a signal may have more than one receiver ECU
- `factor` and `offset` define physical conversion
- this structure is close to DBC content and easy to inspect
Physical value rule:
```text
physical = raw * factor + offset
```
---
## `FrameInfo`
Represents one frame as parsed from the DBC file.
Fields:
- `name`
- `canId`
- `isExtended`
- `pgn`
- `hasPgn`
- `dlc`
- `transmitter`
- `comment`
- `signals`
Notes:
- `signals` is a list of `SignalInfo`
- `isExtended` is determined during CAN ID normalization
- `pgn` is derived using simplified J1939 logic when applicable
---
## `DbcDatabase`
Top-level parsed DBC container.
Conceptually:
```text
DbcDatabase
└── vector<FrameInfo>
```
This is the central structure produced by `DbcParser`.
---
## UI Tree Layer
## `TreeNode`
The UI tree contains three node types:
- `Root`
- `Frame`
- `Signal`
Example hierarchy:
```text
dbc
├── EngineData
│ ├── EngineSpeed
│ ├── OilTemp
│ └── CoolantTemp
└── VehicleData
├── VehicleSpeed
└── Odometer
```
Each node stores either:
- `FrameInfo`
- `SignalInfo`
The tree is intended for browsing and later Qt model integration.
It is **not** the primary runtime decode structure.
---
## Runtime Decode Layer
## Purpose
The decode layer exists so that decoding can be fast and independent from UI concerns.
Instead of searching a tree, the decoder uses a prepared database with direct lookup.
---
## `ByteOrder`
Runtime byte order enum:
- `Intel`
- `Motorola`
This is better for decode code than passing around raw DBC characters.
---
## `ValueType`
Numeric type enum:
- `Unsigned`
- `Signed`
This is clearer than combining multiple boolean flags during runtime logic.
---
## `DecodeSignal`
Represents one runtime-ready signal definition.
Fields:
- `name`
- `startBit`
- `length`
- `byteOrder`
- `valueType`
- `factor`
- `offset`
- `minimum`
- `maximum`
- `unit`
- `receivers`
- `comment`
This structure contains all information required for extracting and converting a signal value from raw frame data.
---
## `DecodeFrame`
Represents one runtime-ready frame definition.
Fields:
- `name`
- `canId`
- `isExtended`
- `dlc`
- `pgn`
- `hasPgn`
- `transmitter`
- `comment`
- `signals`
This structure is used directly by the decoder.
---
## `FrameKey`
Fast lookup key for runtime frame matching.
Fields:
- `canId`
- `isExtended`
This matters because the same numeric identifier must not be confused between standard and extended frames.
---
## `DecodeDatabase`
Top-level runtime decode container.
Fields:
- `frames`
- `frameIndexByKey`
Conceptually:
```text
DecodeDatabase
├── vector<DecodeFrame>
└── unordered_map<FrameKey, index>
```
This gives the decoder fast access to a frame definition using CAN ID and frame type.
---
## Decoder Layer
## `RawCanFrame`
Represents a raw CAN frame to decode.
Fields:
- `canId`
- `isExtended`
- `data`
This same structure can be used for:
- live CAN bus input
- replayed trace records
- unit tests
---
## `DecodedSignalValue`
Represents one decoded signal result.
Fields:
- `definition`
- `rawValue`
- `physicalValue`
- `valid`
---
## `DecodedFrameValue`
Represents one decoded frame result.
Fields:
- `definition`
- `signals`
- `valid`
This is the decoder output for one raw frame.
---
## `DbcDecoder`
Main runtime decoder class.
Responsibilities:
- find a frame definition by CAN ID
- decode all signals in a frame
- extract raw values
- sign-extend signed values
- convert raw values into physical values
Main methods:
- `FindFrame(...)`
- `Decode(...)`
---
## Parser Support
The current parser supports the following DBC elements:
- `BO_`
- `SG_`
- `CM_ BO_`
- `CM_ SG_`
---
## Supported DBC Syntax
## Frame definition
Example:
```text
BO_ 256 EngineData: 8 EEC1
```
Parsed fields:
- frame CAN ID
- frame name
- DLC
- transmitter ECU
---
## Signal definition
Example:
```text
SG_ EngineSpeed : 0|16@1+ (0.125,0) [0|8000] "rpm" ECU1,ECU2
```
Parsed fields:
- signal name
- start bit
- signal length
- byte order
- signedness
- factor
- offset
- minimum
- maximum
- unit
- receivers
---
## Comments
Frame comment example:
```text
CM_ BO_ 256 "Engine data frame";
```
Signal comment example:
```text
CM_ SG_ 256 EngineSpeed "Actual engine speed";
```
Stored in:
- `FrameInfo::comment`
- `SignalInfo::comment`
---
## CAN ID Normalization
The parser normalizes frame identifiers.
Common DBC behavior:
- extended identifiers may be stored with bit 31 set
- the actual 29-bit identifier must be extracted from that value
The parser therefore stores:
- normalized `canId`
- separate `isExtended` flag
This is important both for correct lookup and for future interoperability with live CAN APIs.
---
## PGN Extraction
PGN is derived only when the frame is treated as extended.
The current logic is simplified J1939 extraction:
- `pf`
- `ps`
- `dp`
This is enough for a practical start but should not be treated as full J1939 validation.
---
## Decode Flow
Typical runtime decode flow:
```text
RawCanFrame
Find frame in DecodeDatabase
For each signal:
extract raw bits
apply sign extension if needed
convert to physical value
DecodedFrameValue
```
---
## Intel and Motorola Extraction
The decoder currently has separate extraction paths:
- `ExtractIntel(...)`
- `ExtractMotorola(...)`
This is important because byte order is not just metadata once decoding starts.
Intel and Motorola require different bit extraction logic.
This is one of the main reasons why the runtime decode layer should be explicit and prepared in advance.
---
## Example Usage
## Parse DBC
```cpp
DbcParser parser;
DbcDatabase database = parser.ParseFile("example.dbc");
```
## Build UI tree
```cpp
DbcTreeBuilder treeBuilder;
std::unique_ptr<TreeNode> root = treeBuilder.Build(database);
```
## Build runtime decode database
```cpp
DbcDecodeBuilder decodeBuilder;
DecodeDatabase decodeDatabase = decodeBuilder.Build(database);
```
## Decode a raw frame
```cpp
RawCanFrame rawFrame;
rawFrame.canId = 0x123;
rawFrame.isExtended = false;
rawFrame.data = {0x01, 0x02, 0x03, 0x04};
DbcDecoder decoder;
DecodedFrameValue decoded = decoder.Decode(decodeDatabase, rawFrame);
```
---
## Unified Decode Strategy
A key design goal is that the same decoder should work for both:
- live CAN frames
- trace replay frames
That means this architecture supports:
### live path
```text
live CAN input
RawCanFrame
DbcDecoder
decoded signal values
```
### trace path
```text
trace reader
RawCanFrame
DbcDecoder
decoded signal values
```
This avoids duplicating decode logic in two separate parts of the application.
---
## Intended Use in FrameTap
This module is meant to support at least the following FrameTap workflows:
- load a DBC file
- browse frames and signals
- search signals
- drag a signal into a plot later
- decode live CAN traffic
- decode recorded traces
- convert raw values into physical values
- show metadata like units, comments, transmitter, receivers, and PGN
Example combined workflow:
```text
Load DBC
Parse into DbcDatabase
Build UI tree
Build DecodeDatabase
Use same decode engine for:
- live frames
- trace replay
```
---
## Why the Tree Is Not Enough
The tree exists for browsing.
However, runtime decode should not rely on tree traversal because that would introduce unnecessary coupling and inefficiency.
A runtime decoder needs:
- fast key-based access
- minimal interpretation at decode time
- direct signal definitions already prepared
That is why `DecodeDatabase` is a separate layer.
---
## Why No Abstract Factory Is Used
At the current stage, abstract factory is intentionally avoided.
The current design is already clean:
```text
parser → parsed database → decode database
↘ tree builder → UI tree
```
Introducing factory layers now would increase complexity without solving an immediate problem.
If later the project requires multiple output representations or multiple build strategies, that can be added then.
---
## Current Limitations
This is still a minimal implementation.
Not supported yet:
- multiplexed signals
- `VAL_` tables
- `BA_` attributes
- `BA_DEF_` definitions
- advanced comment handling
- full DBC grammar coverage
- full J1939 validation
- extensive edge-case handling for unusual DBC formatting
Motorola extraction is implemented, but it should still be verified carefully against real-world DBC files and expected values.
---
## Recommended Next Steps
A practical development order would be:
### Stage 1 - already implemented
- `BO_`
- `SG_`
- `CM_`
- normalized CAN ID
- `isExtended`
- transmitter
- receivers
- comments
- tree representation
- runtime decode database
- runtime decoder
### Stage 2
Recommended additions:
- parent pointer in `TreeNode`
- Qt model adapter
- `VAL_` support for enum-style signals
- better display strings for UI
- selective decoding of only chosen signals
### Stage 3
Recommended additions:
- multiplexing support
- attribute parsing
- richer J1939 support
- CSV export of decoded traces
- optimized filtering and signal selection
### Stage 4
Advanced functionality:
- live plot integration
- signal subscriptions
- per-signal trace decode pipelines
- decoder-assisted export formats
---
## Build Integration
The module does not depend on any specific build system.
It can be integrated with:
- CMake
- qmake
- Makefile
Just add the source files to the project.
---
## Summary
This module is now split into two intentionally separate layers:
### Parsed representation
Used for:
- storing parsed DBC content
- browsing
- UI tree generation
### Runtime decode representation
Used for:
- fast frame lookup
- live CAN decode
- trace decode
- physical value conversion
That separation is the main architectural improvement.
In short, the system now looks like this:
```text
DBC parser → DbcDatabase → DecodeDatabase → DbcDecoder
↘ TreeNode → future UI
```
This gives FrameTap a much better foundation for real use, because both browsing and decoding are supported without forcing one representation to do the other's job.