Template based fsm. Initial commit.

This commit is contained in:
2026-02-28 19:09:37 -05:00
parent f8681441e2
commit 0285bc402e
4 changed files with 527 additions and 0 deletions

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templatefsm/.gitignore vendored Normal file
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# This file is used to ignore files which are generated
# ----------------------------------------------------------------------------
*~
*.autosave
*.a
*.core
*.moc
*.o
*.obj
*.orig
*.rej
*.so
*.so.*
*_pch.h.cpp
*_resource.rc
*.qm
.#*
*.*#
core
!core/
tags
.DS_Store
.directory
*.debug
Makefile*
*.prl
*.app
moc_*.cpp
ui_*.h
qrc_*.cpp
Thumbs.db
*.res
*.rc
/.qmake.cache
/.qmake.stash
# qtcreator generated files
*.pro.user*
CMakeLists.txt.user*
# xemacs temporary files
*.flc
# Vim temporary files
.*.swp
# Visual Studio generated files
*.ib_pdb_index
*.idb
*.ilk
*.pdb
*.sln
*.suo
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*vcproj.*.*.user
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*.vcxproj
*vcxproj.*
# MinGW generated files
*.Debug
*.Release
# Python byte code
*.pyc
# Binaries
# --------
*.dll
*.exe

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templatefsm/fsm.h Normal file
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#pragma once
#include <type_traits>
#include <utility>
#include <variant>
/** @brief Missing transition policy. */
enum class missing_transition_policy {
/** @brief Missing transition is considered required by validation. */
strict,
/** @brief Missing transition is allowed (event ignored). */
ignore
};
/** @brief Marker for undefined transition. */
struct no_transition {};
/** @brief Default guard: always allow. */
struct always_allow {
template <typename TContext, typename TFrom, typename TEvent>
bool operator() (TContext &, const TFrom &, const TEvent &) const noexcept {
return true;
}
};
/** @brief Default action: do nothing. */
struct do_nothing {
template <typename TContext, typename TFrom, typename TTo, typename TEvent>
void operator() (TContext &, const TFrom &, const TTo &, const TEvent &) const noexcept {
}
};
/**
* @brief Transition descriptor.
*
* @tparam TTo Destination state type.
* @tparam TGuard Guard functor type.
* @tparam TAction Action functor type.
*/
template <typename TTo, typename TGuard = always_allow, typename TAction = do_nothing>
struct transition_to {
using to_state = TTo;
using guard = TGuard;
using action = TAction;
};
/**
* @brief Transition table mapping: specialize to define transitions.
* Default: no_transition.
*/
template <typename TFrom, typename TEvent>
struct transition {
using type = no_transition;
};
/** @brief Optional mapping to names for logs. */
template <typename T>
struct name_of {
static constexpr const char *value = "?";
};
/**
* @brief Logger interface (default no-op).
*
* You can implement:
* - ignored_transition(from, event)
* - unhandled_transition(from, event) // policy=strict but missing transition at runtime
* - guard_blocked(from, event)
*/
struct null_logger {
void ignored_transition (const char *, const char *) noexcept {}
void unhandled_transition (const char *, const char *) noexcept {}
void guard_blocked (const char *, const char *) noexcept {}
};
/** @brief Hooks: state-only. */
template <typename TState>
struct on_exit_state {
template <typename TContext>
static void call (TContext &, const TState &) noexcept {}
};
template <typename TState>
struct on_entry_state {
template <typename TContext>
static void call (TContext &, const TState &) noexcept {}
};
/** @brief Hooks: event-specific. */
template <typename TState, typename TEvent>
struct on_exit_event {
template <typename TContext>
static void call (TContext &, const TState &, const TEvent &) noexcept {}
};
template <typename TState, typename TEvent>
struct on_entry_event {
template <typename TContext>
static void call (TContext &, const TState &, const TEvent &) noexcept {}
};
/**
* @brief Factory: construct destination state.
*
* IMPORTANT: Now includes TContext in template parameters to avoid templated make<TContext>().
*
* Default: To{}.
* Specialize state_factory<TContext, From, Event, To> as needed.
*/
template <typename TContext, typename TFrom, typename TEvent, typename TTo>
struct state_factory {
static TTo make (TContext &, const TFrom &, const TEvent &) {
return TTo{};
}
};
/**
* @brief Per (State,Event) missing transition policy.
*
* Default is ignore. Mark only required pairs strict.
*/
template <typename TFrom, typename TEvent>
struct missing_transition {
static constexpr missing_transition_policy policy = missing_transition_policy::ignore;
};
/** @brief Helper: is T one of Ts... */
template <typename T, typename... Ts>
struct is_one_of : std::disjunction<std::is_same<T, Ts>...> {};
/** @brief Helper: transition exists? */
template <typename TFrom, typename TEvent>
struct has_transition
: std::bool_constant < !std::is_same_v<typename transition<TFrom, TEvent>::type, no_transition >> {};
/** @brief Factory validation (call-form). */
template <typename TContext, typename TFrom, typename TEvent, typename TTo, typename = void>
struct is_factory_invocable : std::false_type {};
template <typename TContext, typename TFrom, typename TEvent, typename TTo>
struct is_factory_invocable <
TContext, TFrom, TEvent, TTo,
std::void_t<decltype (state_factory<TContext, TFrom, TEvent, TTo>::make (
std::declval<TContext &>(),
std::declval<const TFrom &>(),
std::declval<const TEvent &>())) >>
: std::bool_constant<std::is_same_v<
decltype (state_factory<TContext, TFrom, TEvent, TTo>::make (
std::declval<TContext &>(),
std::declval<const TFrom &>(),
std::declval<const TEvent &>())),
TTo>> {};
/**
* @brief FSM with runtime state storage and explicit compile-time validation.
*
* dispatch():
* - never static_asserts on missing transitions (avoids State×Event explosion with std::visit)
* - handles missing transitions via missing_transition<State,Event>::policy (ignore/strict)
*
* validate_events<Ev...>():
* - compile-time checks ONLY for pairs marked strict.
*/
template <typename TContext, typename TLogger, typename... TStates>
class fsm {
public:
using state_variant = std::variant<TStates...>;
template <typename TInitial,
typename = std::enable_if_t<is_one_of<TInitial, TStates...>::value>>
explicit fsm (TContext &ctx, TInitial initial, TLogger logger = TLogger{})
: m_ctx (ctx)
, m_logger (std::move (logger))
, m_state (std::move (initial)) {
std::visit (init_entry_visitor{*this}, m_state);
}
template <typename TEvent>
bool dispatch (const TEvent &ev) {
dispatch_visitor<TEvent> v{*this, ev};
return std::visit (v, m_state);
}
template <typename... TEvents>
static constexpr void validate_events() {
(validate_one_event<TEvents>(), ...);
}
const state_variant &state() const noexcept {
return m_state;
}
state_variant &state() noexcept {
return m_state;
}
private:
template <typename TEvent>
struct dispatch_visitor {
fsm &self;
const TEvent &ev;
template <typename TFrom>
bool operator() (TFrom &from) const {
return self.template dispatch_from<TFrom> (from, ev);
}
};
struct init_entry_visitor {
fsm &self;
template <typename TState>
void operator() (TState &st) const {
on_entry_state<TState>::call (self.m_ctx, st);
}
};
template <typename TEvent>
struct entry_after_commit_visitor {
fsm &self;
const TEvent &ev;
template <typename TState>
void operator() (TState &st) const {
on_entry_state<TState>::call (self.m_ctx, st);
on_entry_event<TState, TEvent>::call (self.m_ctx, st, ev);
}
};
template <typename TFrom, typename TEvent>
bool dispatch_from (TFrom &from, const TEvent &ev) {
using tr = typename transition<TFrom, TEvent>::type;
if constexpr (std::is_same_v<tr, no_transition>) {
if constexpr (missing_transition<TFrom, TEvent>::policy == missing_transition_policy::strict)
m_logger.unhandled_transition (name_of<TFrom>::value, name_of<TEvent>::value);
else
m_logger.ignored_transition (name_of<TFrom>::value, name_of<TEvent>::value);
return false;
} else {
using to_state = typename tr::to_state;
using guard_t = typename tr::guard;
using action_t = typename tr::action;
static_assert (is_one_of<to_state, TStates...>::value,
"FSM: transition target state not in FSM state list.");
static_assert (std::is_invocable_r_v<bool, guard_t, TContext &, const TFrom &, const TEvent &>,
"FSM: guard must be callable as bool(Context&, const From&, const Event&).");
static_assert (std::is_invocable_r_v<void, action_t, TContext &, const TFrom &, const to_state &, const TEvent &>,
"FSM: action must be callable as void(Context&, const From&, const To&, const Event&).");
static_assert (is_factory_invocable<TContext, TFrom, TEvent, to_state>::value,
"FSM: state_factory<Context,From,Event,To>::make must be callable as "
"To make(Context&, const From&, const Event&).");
guard_t guard{};
if (!guard (m_ctx, from, ev)) {
m_logger.guard_blocked (name_of<TFrom>::value, name_of<TEvent>::value);
return false;
}
on_exit_event<TFrom, TEvent>::call (m_ctx, from, ev);
on_exit_state<TFrom>::call (m_ctx, from);
to_state to = state_factory<TContext, TFrom, TEvent, to_state>::make (m_ctx, from, ev);
action_t action{};
action (m_ctx, from, to, ev);
m_state = std::move (to);
std::visit (entry_after_commit_visitor<TEvent> {*this, ev}, m_state);
return true;
}
}
template <typename TEvent>
static constexpr void validate_one_event() {
(validate_pair<TStates, TEvent>(), ...);
}
template <typename TState, typename TEvent>
static constexpr void validate_pair() {
if constexpr (missing_transition<TState, TEvent>::policy == missing_transition_policy::strict) {
static_assert (has_transition<TState, TEvent>::value,
"FSM validation: required (strict) transition is missing for (State, Event).");
}
}
private:
TContext &m_ctx;
TLogger m_logger;
state_variant m_state;
};

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#include "fsm.h"
#include <cstdint>
/** States */
struct Idle { };
struct Active {
std::uint32_t session_id = 0;
};
/** Events */
struct EvStart {
std::uint32_t requested_session = 0;
};
struct EvStop { };
/** Context */
struct Context {
std::uint32_t starts = 0;
};
/** Names (optional) */
template <> struct name_of<Idle> {
static constexpr const char *value = "Idle";
};
template <> struct name_of<Active> {
static constexpr const char *value = "Active";
};
template <> struct name_of<EvStart> {
static constexpr const char *value = "EvStart";
};
template <> struct name_of<EvStop> {
static constexpr const char *value = "EvStop";
};
/** Logger */
struct MyLogger {
void ignored_transition (const char *from_state, const char *event) noexcept {
(void)from_state;
(void)event;
// printf("FSM ignored: %s + %s\n", from_state, event);
}
void unhandled_transition (const char *from_state, const char *event) noexcept {
(void)from_state;
(void)event;
// printf("FSM UNHANDLED: %s + %s\n", from_state, event);
}
void guard_blocked (const char *from_state, const char *event) noexcept {
(void)from_state;
(void)event;
// printf("FSM guard blocked: %s + %s\n", from_state, event);
}
};
/** Guard */
struct GuardStartAllowed {
bool operator() (Context &ctx, const Idle &, const EvStart &) const noexcept {
return ctx.starts < 10U;
}
};
/** Action */
struct ActionOnStart {
void operator() (Context &ctx, const Idle &, const Active &, const EvStart &) const noexcept {
++ctx.starts;
}
};
/** Factory specialization (NOTE: now includes Context in template parameters) */
template <>
struct state_factory<Context, Idle, EvStart, Active> {
static Active make (Context &, const Idle &, const EvStart &ev) {
Active a{};
a.session_id = ev.requested_session;
return a;
}
};
/** Hooks (optional) */
template <>
struct on_entry_state<Active> {
static void call (Context &, const Active &) noexcept {
// start timers, etc.
}
};
template <>
struct on_exit_state<Active> {
static void call (Context &, const Active &) noexcept {
// stop timers, etc.
}
};
template <>
struct on_entry_event<Active, EvStart> {
static void call (Context &, const Active &, const EvStart &) noexcept {
// entered Active due to EvStart
}
};
/** Transitions */
template <>
struct transition<Idle, EvStart> {
using type = transition_to<Active, GuardStartAllowed, ActionOnStart>;
};
template <>
struct transition<Active, EvStop> {
using type = transition_to<Idle>;
};
/**
* "Adult strictness": mark only required pairs strict.
* Everything else is ignore by default.
*/
template <>
struct missing_transition<Idle, EvStart> {
static constexpr missing_transition_policy policy = missing_transition_policy::strict;
};
template <>
struct missing_transition<Active, EvStop> {
static constexpr missing_transition_policy policy = missing_transition_policy::strict;
};
/** FSM type */
using MyFsm = fsm<Context, MyLogger, Idle, Active>;
static constexpr void validate_fsm_contract() {
MyFsm::validate_events<EvStart, EvStop>();
}
int main() {
validate_fsm_contract();
Context ctx{};
MyFsm f (ctx, Idle{}, MyLogger{});
f.dispatch (EvStart{42}); // Idle -> Active
f.dispatch (EvStop{}); // Active -> Idle
// Not required by strict contract => default ignore (logged via ignored_transition)
f.dispatch (EvStop{}); // Idle + EvStop => ignored
f.dispatch (EvStart{7}); // (if currently Active) Active + EvStart => ignored
return 0;
}

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TEMPLATE = app
CONFIG += console c++17
CONFIG -= app_bundle
CONFIG -= qt
SOURCES += \
main.cpp
HEADERS += \
fsm.h